How do I get a promotion?
By far the most frequent question of all. Just play and stay
active! Activity will have the other guardsmen notice you. The
Recruiter and the Officers constantly ask around among guardsmen
if they see anyone that should be promoted. Firstly get yourself
as many guardsman friends (and a handful of enemies) as you
possibly can! Steam with activity. If there's a patrol being
arranged, join it and socialise with the others, showing how good
you are at fighting. You will NOT be promoted out of combat
prowess alone. The stats of the guardsman are taken into
consideration for promotion, and so you might be refused rank if
you are too weak. But it will not work the other way around. Even
if you have the best stats possible, you won't get any promotions
unless you work actively and improve yourself as a guardsman.
Am I being overlooked for promotion?
Generally, it will take a trainee one up to three weeks of
active playing to get his promotion. If more than those three
weeks have passed and you have still not received your promotion,
then report this to someone of rank and ask them kindly to look
into the matter.
How do I successfully play a guardsman?
This is a tricky question, that although not very frequently
asked, we felt should be answered. After your initial
recruitment, you are generally left on your own device. Your
first task should be to get to know at least ten other guardsmen,
and get their icq:s (or pigeons, as we call it). Your next step
should be to build on this network of friends, and arrange for
you to meet, using the Headquarters as base of operations. Learn
to know a craftsman, so that he may supply you with armour and
gear. Learn to know guards of different Divisions, so that they
may show you what their Division means. Learn to know a Cleric,
or an Inquisitor, so that he may transport you through his
portals, and get to know your fellow trainees and footmen, as
they might one day make great warriors and fighters at your side.
Once you've built a network of friends and become a little
stronger, you're ready to truly serve the Milita. Next you should
use your contacts and skills to increase the Militia's funds,
renown and combat prowess. Teamwork, skills, gold and advanced,
interesting roles make our guild unique and entertaining. Play
along, and never stop yourself from taking initiative, teaching
the new guardsmen of how to play. Avoid starting your icq before
you have come to the Headquarters. We're a roleplaying guild, and
not a chat organization. If there are no guardsmen at
Headquarters when you arrive, have a look around, and then start
sending out pigeons for others to meet you. Always meet and talk
ingame with your friends instead of per icq unless there's no
other way.
The keyword here is roleplaying. Roleplaying doesn't only
mean "not to talk ooc", but to play a true, living
character! Who is your guardsman? Emote a lot, make jokes, make
passes on the opposite gender, or even insult your superiors!
It's up to you and your imagination, really. The Militia is an
excellent place for roleplaying, as we have created it as a
sealed community, where your actions actually have an impact on
your comming life. Never stop roleplaying, for that is the true
enjoyment in the Guardsmen Militia. And if things don't happen by
themselves, then make them happen! You don't need to organize any
grand events, but just taking a fellow trainee out for a patrol
can give you a great time, and earn you a friend for life.
When can I go OOC*?
Basically, never. It is quite easy to say most things IC (In
Character), without resorting to OOC. If you for example need to
go to the bathroom, don't say: "(I gotta take a piss)",
but say "I need to take a short nap, sir!" instead. If
you have a bad lag, then say "That orc wounded my leg
badly... It shall take time to recover" or "The mud is
bad today" instead of "(Damned lag!)". If you
can't say it IC, then don't say it at all.
The only exceptions to this rule are as follows:
- When exchanging pigeons, you need to give your uin number
- If you're of high rank, and need to resolve a serious
inter-guild problem, or take care of a recruit
(*The abbreviation OOC stands for Out of Character, or more
traditionally: Out of Context.)
How do I treat non-Militia characters?
Foremostly, anyone within the Militia Meadow should be treated
as an outsider. This means the guardsmen may be polite at first,
but if the outsider has no intent on moving along, he should be
ignored or chased away. If an outsider enters the Headquarters,
they are trespassing, and should be removed by force if need
arise.
Outside of the Meadow, depending on a few factors, non-Militia
characters are referred to as either outsider, taintling,
warlock, witch, deserter, >race< or citizen. Any
unaligned, friendly and polite human falls into the citizen
category. As long as they do not throw any spells in front of
you. Citizens should be protected and well taken care of, but
should not be allowed to join you unless they are recruits.
Furthermore, anyone who has resigned from the Militia is a
deserter, regardless of the reasons of their leaving. No matter
what position they held before they resigned they do not gain
respect for this ingame. Out of game however, they should be
treated well. The only way to retire gracefully is by the rank of
Retired Guard.
Can I hang around with my non-Militia characters?
Simply put, the answer is no. The Militia is constructed to
work as a self-supporting society on it's own (though somewhat
crude). As we are serious roleplayers we want to remove the
feeling of the "player" behind the characters and only
let one player have one character in the society (excepting those
that for long already have had more than one).
The rule should read: You may not stay around the Militia
Meadow (the area around the Headquarters) with any of your
non-Militia characters. If you play your other character, and
ever stumble upon a few guardsmen outside of this area, you are
free to interact with them, but should not show your true
identity, nor should you engage in any combat, even if you feel
that they initiated (in which case you should retreat). The
Militia has enough of enemies already, for our own players to
fight us as well.
There is really no way for us to make sure neither
stop you from entering Militia perimeters with another character
of yours. The only thing we can do is tell you not to, and warn
you that if you are ever revealed, your guardsman could gain a
penalty for "smuggling in civilians on military
property".
Can I still hang out with my old friends?
That depends on how you define it. Your guardsman character
can be considered as "taken", but you as a player, are
not. The Militia does not allow guardsmen to patrol with
outsiders, and not even being friendly to witches, warlocks,
taintlings, ex-guardsmen or most anyone not in the Militia for
that matter. Ingame, you are NOT to treat outsiders well, other
than to protect them from harm, and if they are proven nice, show
some civility. What we of course do allow you, is to keep playing
with your friends with your non-Militia characters, and to talk
with them over ICQ.
A Guard keeps harassing/killing me! What should I do?
The first thing to do is to find out why you were attacked or
insulted. Commonly, you have broken a rule, misunderstood an
order or offended the wrong person. It is not against
the rules to enforce the oath amongst the guardsmen, but it
should be done with care.
If you feel that you are being very badly treated, for example
repeatedly attacked without knowing why, then firstly, try to
resolve this over the icq with the troublemaker, after
you have wound down a bit from any hot emotions. Often as not, it
all pours down to a misunderstanding. But if the problem remains
you should contact the Militia Command.