Example of a dialogue:
Thug trying to get past
a roadblock without paying (noble guard
speech)
- Halt thy steps, knave! Canst thou
not see 'tis a roadblock thou'rt passing!?
- So, ye say so. Go pester someone
else. Mi got buisness ta handle!
- Another loudmouth from Britain, I
take it... Men, make sure he be not smuggling illegal wares.
- Hands off mi, ye stinkin'
bastards! Wouldn't want ta spill the guts o' yers!
- We handle the likes of thee for
breakfast, so cooperate, and 'twill be easier for us all.
Another example of dialogue:
Guardsman conversation (Noble
Guard and Commoner Footman)
- Greets, sah! Fine day, 'tis not?
- Well met, Footman. 'Tis a
masterpiece, aye!
- Me's been off and huntin' them
bugger orcs... Them breed like rats, them does, sah!
- Indeed. I've heard the Militia
coffers are empty. Mayhap we should gather some men and arrange a
roadblock?
- Good thinkin', sah!
- Thou dost know I hate
a... "suckup"? Mhhh?
- Sorry, sah. Me does too.
Wordlist
There's a list of
a words that have special definitions within the Militia. These
words, all guardsmen should learn to know.
Word
|
Meaning
|
Civilian
|
Anyone not in the guilds: "The Clergy"
(abbrev- C) or "The Guardsmen Militia" (abbrev.
Grd). |
Taint |
This is a rather wide term, used for those that ruin
the feel of Britannia. Taint is a sickness of the mind,
that easily spreads. It causes madness, strange guttural
sounds and in extreme cases unexplainable violent
behaviour. Someone either
- not speaking correct Britannian
- having a silly guild-title
- having an out of character name
- wearing obviously unfitting clothes
is considered to be tainted. No Militia character
should ever have a friendly relation to anyone being
Tainted.
(For example someone named "ChRiS", but
speaking perfect Britannian is still Tainted.)
|
Unconscious |
When killed during training, duelling or other
inter-guardsman activities, a guardsman is not dead, but
rather "unconscious". This means after they
gather their gear, they do not keep their deathrobe on
and do not wait the CoY half-hour for death. |
Witch
|
A non-Militia member, but still roleplayer, having an
in character name and using magic. (Should be treated
with mistrust.) |
Witchcraft
|
Magic used by a Witch. All guardsmen
dislike this form of magic and shun it. They should never
ask for it to be used on them nor will they appreciate it
being thrown on them, even if it's to a positive effect. |
Trainee Wordlist
To make things easier to the Trainee we have
made a list of words that are not to be used by the guardsmen.
The reason is that they are "out of character". This
means no real britannian would ever use them.Using any of the
forbidden words could get the guardsman killed or thrown out of
the guild.
Forbidden
word
|
"In
Character" counterpart
|
Lol, Rofl
|
*Laughs*
or *Chuckles*
|
=)
|
*Smiles*
|
=(
|
*Sad*,
*Depressed*
|
Cool
|
Jolly,
impressive
|
U
|
You, thee,
thou
|
"76
strength"
|
"Strong
as an ox" (Use anatomy title, or other appropriate
description if you don't know them)
|
"85.6
swords"
|
"An
adept of swords" (Use the skill title)
|
Ok, k
|
Alright,
aye, okay
|
Lag
|
Mud,
sleepy, sick
|
Disconnection
|
"Falling
asleep"
|
Blue
(flag)
|
Innocent
|
Grey
(flag)
|
Criminal
|
Pk, red
(flag)
|
Murderer,
cutthroat
|
NPC
|
Baker,
Healer, Brigand (Use profession)
|
PC (Personal Character)
|
Damien, Atlan (Use name)
|
CoY-member, fellow roleplayer
|
A rouge, guardsman etc. (Use appropriate
guild trade or race)
|
ICQ
|
Pigeon
|
The web
|
The
library
|
Web-page
|
Page,
book, tome
|
Party System
Guardsmen do not use the party system, all conversations are held in the normal game interface. This goes for everything from orders, general chatter and even whispering (use the client whisper feature). The following list includes a number of occasions where party chat is useful and maybe used, other than this it is
banned, and will hold punishments no less than any other rule breakage.
The
only uses for party chat are:
- Inner Command members will be allowed to use party chat as they wish to deal with matters in game.
- Church Members will be allowed to use party chat to deal with in game matters and to aid in the training of new members that often needs the OOC conversation behind the scenes to help the recruit though.
- Guards dealing with Recruits may use party to talk over any details with them, such as issues with Race, Names ect but that is all they may use it for.
- Accepted Guards and higher leading patrols to Dungeons may use party chat simply for the healing bars. No one of any rank, spare Inner Command or Church Members needing to address a rule break etc, will speak in the party. If they do they should be reported and dealt with as a rule breaker.
- Waywatchers may use emotes in party chat to represent secretive sign language without revealing but will not be allowed to talk.
- Inner Command members may give the rights to a guardsman to form an OOC/IC party to deal with special requirements for a plotline, or guild event to aid in the smooth running of the event.
- Rookie Guards or higher may deal with non-CoY members on a one to one basis to pass them on to guild sites and forums, should they inquire about it. This process should not take very long.
- You may join a party of a Leader of another CoY guild if they request you to join it to discuss a rule breakage or event.
- Accepted Guardsmen may add Trainees, Footmen to a party on a one to one basis to explain if they are doing something wrong. This process should hopefully not take very long.
So to be clear, you cannot be in
any party chat that is not listed above, under any circumstances.