Yewish Society
Yewish culture is quite diverse. Most folk were born and bred in Yew itself but many others come from far and wide. What you end up with is a cosmopolitan state to rival Britain or Trinsic. Still, things are done a little differently out here and Yew can seem a little barbaric or backwater but that's simply not the case.
Before the Great Plague, Yew had a bustling industrial economy to support its supreme military power — nobody starved and nobody went without. The Plague changed everything. However, the great people of Yew now have more freedom of speech than ever before, even if food and work are sometimes hard to come by.
The Citizens
The citizens of Yew are tough — really tough — and they don't like to be interfered with. However, once they know they can trust you, they'll do anything for you. Yewish people, contrary to the opinions of bitter old enemies, are far from stupid. Many have risen to dizzying heights on the back of ingenuity. In fact, now more than ever are the people of Yew proving to their militia guardians that they can be the driving force in a resurgent Yew.
The Citizen System
The Citizen System was an opportunity to play a character that didn't fit within the normal realm of the Militia. This could be an ordinary civilian character, a criminal, a craftsman, or even a non-human or wytch. Craftsmen, Tailors, Brigands and Orcs were all perfect examples. Half daemon-noble Paladins and good Orcs were prime examples of what you could not play.
The Avatarian Church
You don't want to get on the wrong side of them. Always attend mass, always pay your tithe and always vocalise your hatred of anything non-human or female. The latter will probably alienate you from half of your peers but it's better to be despised by all of the women in Yew than become a target for the Church.
The Crossroads of Yew
The Crossroads of Yew (CoY) was a community alliance of guilds that shared the Yew area. Member guilds included the Guardsmen Militia, Fallen From Grace, The Crimson Rogues, The Daemon Inquisition, The Samurai Clans of Yew, The Shirefolk of Yew, and The Undead. The alliance maintained shared Laws of War governing looting, prisoners and injury rules.
Source: grd-europa.co.uk (2013) and kenned.com/guardsmen (2001-2002)